The curse of trying to name games
_ I published a poll on my tumblr about what I should call this space farming sim I want to make, and the results were pretty surprising, actually.
As I noted in my reblog comment at the link, Gravity Ranch received the most 'vocal' support from people commenting, Cosmic Harvest won the poll with the most votes, but Nebula's Bounty (my personal favourite) came in a fairly close second? It seems all three of these names resonated with a decent number of people.
The GoodNotes notebook I have for it has been titled "Nebula's Bounty" since before I made the poll, and honestly, I think I'll just keep it like that for now.
As noted by one commenter, Gravity Ranch has a lighter feel to it, while Cosmic Harvest lends a certain somberness. And she's right, that's exactly the case. And that's also why I don't feel like either of those names really nail the tone I'm going for.
"Nebula's Bounty" is the Goldilocks option for me. It's still cheerful while not lending too much playfulness to a game that will, I hope, tackle some deeper themes.
In other news, I'm finally continuing the Godot tutorial I was working on before. I felt inspired after watching a video by a Unity dev who learned Godot and made a game within a week. The game is simple, cozy, and relaxing (and is linked in the video's description).
Before I go really gung-ho on the farm game, I might make something simple like the one he made. It'll help me build skills, learn to debug on a smaller scale, and gain the confidence I'll most certainly need when I really dig into the coding for Nebula's Bounty.
I've also teamed up with someone I found on Reddit who was looking for a pixel artist to make hobby games with. He's working in GameMaker, and I've so far made a little player character sprite for him to work with as he develops. We have a short storyline and some mechanics in mind, so I have to create terrain and a few other assets as well, including NPCs, mobs, and items. I've been learning animation cycles for walking, which will be the next step for the player sprite. Currently, it just slides around the screen while doing the side-scroller equivalent of T-posing.
Anyway! Now that I've had my lunch, it's back to the tutorial for me.